Could you imagine an Android app that helps you deciding about anything? Well, think again, because we could imagine it and we are producing it!
inDecision is coming up supported by a strong math approach, it doesn't use random decision. Simple, fast and practical, inDecision will help you priorize your alternatives in few minutes.
Can't decide what car you should buy or where to go on next vacations? inDecision can help you!
You still couldn't decide if you go to that party, cinema or restaurant? Or even if you say to your boss that your company should invest in more training or if it should reestructure an internal process?
inDecision can help you!
Press the like button and we will let you know when the app is launched!
PS.: if you would like be a part of our testers community send an e-mail to: contato.visivae@gmail.com
By beign a tester you'll have access to alpha and beta versions of our applications for free and test our apps before it is officialy open to general public!
Friday, February 21, 2014
inDecision is coming up!
Labels:
Android,
app,
application,
coming up!,
inDecision
How much would you pay for a mobile application?
When you get into Google's PlayStore or Apple's AppStore there are thousands of free apps. Ok, you can also find many junk applications. Therefore, there are also lots of paid apps from 1, 5, 10, 30 dollars or even more. Now would you pay some billions of dollars for one app? Well, Facebook did it! I mean, they not paid only for the app, but for all intelectual property, users, systems and everything behind that runs WhatsApp. Zuckerberg's idea is to complement Facebook messaging service. Let's hope WhatsApp keeps entertaining us as it does today! :)
Read down part of the article posted yesterday (2/19/14) by Reuters:
Facebook Inc will buy
fast-growing mobile-messaging startup WhatsApp for $19 billion in cash and
stock, as the world's largest social network looks for ways to boost its
popularity, especially among a younger crowd.
The acquisition of the hot
messaging service with more than 450 million users around the world stunned
many Silicon Valley observers with its lofty price tag.
But it underscores Facebook's
determination to win the market for messaging, an indispensable utility in a
mobile era.
Combining text messaging and
social networking, messaging apps provide a quick way for smartphone users to
trade everything from brief texts to flirtatious pictures to YouTube clips —
bypassing the need to pay wireless carriers for messaging services.
And it helps Facebook tap
teens who will eschew the mainstream social networks and prefer WhatsApp and
rivals such as Line and WeChat, which have exploded in size as mobile messaging
takes off.
"People are calling them
'Facebook Nevers,'" said Jeremy Liew, a partner at Lightspeed and an early
investor in Snapchat.
WhatsApp is adding about a
million users per day, Facebook co-founder and Chief Executive Officer Mark
Zuckerberg said on his page on Wednesday.
"WhatsApp will complement
our existing chat and messaging services to provide new tools for our
community," he wrote on his Facebook page. "Since WhatsApp and
(Facebook) Messenger serve such different and important users, we will continue
investing in both."
Smartphone-based messaging
apps are now sweeping across North America, Asia and Europe.
"Communication is the one
thing that you have to use daily, and it has a strong network effect,"
said Jonathan Teo, an early investor in Snapchat, another red-hot messaging
company that flirted year ago with a multibillion dollar acquisition offer from
Facebook.
"Facebook is more about
content and has not yet fully figured out communication."
Even so, he balked at the
price tag.
As part of the deal, WhatsApp
co-founder and Chief Executive Officer Jan Koum will join Facebook's board, and
the social network will grant an additional $3 billion worth of restricted
stock units to WhatsApp's founders, including Koum.
That is on top of the $16
billion in cash and stock that Facebook will pay.
"Goodness gracious, it's
a good deal for WhatsApp," Teo said.
Monday, February 3, 2014
An introduction do AndEngine and how to set it up
AndEngine is your open source solution for developing Android games
If you are beginning to develop games for Android probably you’ve already heard about AndEngine. If not, let me introduce you.
AndEngine is a free Android 2D OpenGL Game Engine developed by Nicholas Gramlich. What does it means? It means that this brilliant guy created an ultra-flexible source code to spread good games development throughout the world! If you think I’m exaggerating check out this video showcase from AndEngine blog!
Well, enough of talking and let’s do some work. If you are a developer and would like to try AndEngine this is your place. I’ll post here some articles and tutorials that will help you unveil this wonder.
Let’s just check some pre-requisites first:
• Are you familiar with java?
• Have you installed Android SDK?
• Have you installed Eclipse?
• Have you been trying to develop Android apps or games?
If your answer is YES to all this questions you are ready to go on! If you answered NO to one or more questions I advise you to explore the Training room at Android Developers site.
So you are ready to go on and are getting excited about AndEngine! Good! I’ll list here the basic steps you need to accomplish in order to install AndEngine library in your Eclipse to begin developing your own games!
• Go to Nicholas Gramlich GitHub
• Download AndEngine source and save to a folder in your computer (make sure you are download the GLES2-AnchorCenter branch!)
• Download all Extensions and save them to the same folder above (make sure you are download the GLES2-AnchorCenter branch when it is available – some extensions don’t have this branch!)
• Import to eclipse as Existing Projects
• Right click on each project showing an error, go to properties, Java Compiler and check if Compiler compliance level is 1.6
• Right click on each project, go to Properties, Android and check Library. There Android will point to its own libraries and will show an error. What you have to do is to Remove this entries and Add them again (be sure to write down the entries before you remove so you won’t forget any of them!)
• If there are still errors try Fix project properties/Clean all projects and reinitialize Eclipse
• Last but not least, I encourage you downloading AndEngine Examples App from Google Playstore to see AndEngine possibilities in your own device!
Well, that is it for now! I hope this helps you getting started!
See you in the next tutorial!
Labels:
AndEngine,
examples,
introduction,
java,
tutorial
Subscribe to:
Posts (Atom)